Thaumcraft4 Wiki

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• 3/4/2016

Free Online TV

I found a really cool online news site that streams different news channels from around the world at
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• 4/5/2015

Photo of my New Kitten!!!

My new kitten, I named him Hairball.
[Kiiten Pic[1]]
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• 3/30/2015

Where to look for Mods, and some useful mods (moved here from General Discussion)

This came up in another forum, I decided to repost the info here.
At this writing, the current version fo Thaumcraft is, for Minecraft 1.7.10.
The current and all prior versions of Thaumcraft are available on the mod's Minecraft Forums thread. Azanor is currently working on a 1.8 version, with occasional comments/complaints about the process.
Unfortunately, there are several "pirate" sites which claim to offer "compatible with 1.8 (etc)" versions of mods, without regard for truth: Obviously, you don't want to go there.
The best places to look for mods are the Minecraft Forums' Mods section and the Mods on Curse site, both official and backed by Mojang. (I've found one community site which looks fairly legit, but is not official, so qualifies as "out on a limb".)
There are also specific locations for key base mods:* Minecraft Forge is the Mojang-backed base for most mods. Go for the "recommended" version for your MC version. Only if an official mod post, or discussion on its MCF thread, indicates you really need something else, should you upgrade past that.* Liteloader is a lightweight base for mods that don't need Forge, because they only affect the graphical interface. Individual mods will tell you up front if they need it.* Fastcraft is a specialized mod that doesn't affect gameplay, but backports some of the 1.8 optimizations to 1.7, for a major speed increase. There have been a very few reports of conflicts with other mods, but mod authors tend to deal with those ASAP.  (The link is for version 1.20, you may need to go further to the bottom of the thread for newer versions.)* Optifine provides graphical optimizations. It can greatly speed up and improve the experience for vanilla Minecraft and some mods... but it's also infamous for "not playing well" (graphical bugs and crashes) with many other mods: Basically anything which itself adds glowy stuff or other fancy graphics. (Thaumcraft does glowy stuff, so I don't use it.)

Here I will also note several other mods I use.  All change the gameplay experience in ways that may or may not be to your taste.
JourneyMap (forum thread) Is the successor to Rei's Minimap, and a major improvement.  It provides a HUD minimap, a larger modal map, waypoints with in-game display, and configurable radar (showing mobs, animals,or  other players).  Its Fairplay edition disables the radar and some mapping in multiplayer, while allowing all features in single-player.  It can also be installed on a server, which allows the server ops to limit the use of those features by players.  It's very configurable already, and the dev is working on more configuration flexibility.
Chickenbones Mods  (thread forum thread) provides several mods for 1.7.10, some of which have been updated for 1.8.  All require ChickenCoreMod for common base code. 
The big one is Not Enough Items, which provides in-game reference and search for game recipes, including mod added recipes.  A bridge plugin provides support for Thaumcraft's Arcane and Infusion recipes, other plugins are available for other mods.  It can also tap creative-mode capabilities, though these can be disabled in the configuration file.  AFAIK this doesn't need server support. 
I also use a couple of other ChickenBones mods which do need server support in multiplayer: 
ChickenChunks provides a simple configurable chunk-loader (expensive by vanilla standards), useful for farms, storage systems, and the like.
Ender Storage provides "tunable" Ender chests -- up to 4096 different color codes allow multiple Ender chests, which can also be accessed by hoppers, golems, and so on.  They can also be accessed by Ender Pouches from your inventory.  The chests are more expensive, requiring blaze rods as well as the usual.   (In multiplayer, chests can also be "locked" to a player like the vanilla ender chest, at the cost of a diamond.)  I've been using these for my main storage system:  Unlike magic mirrors, it's immediately obvious if your system is backing up (and automated systems can back up when their output is full), or your sorting golem is stumped. allowing you to make alternate arrangements.  Combined with TC golems, the ender pouches also let you set up "everfull chests" back home, which you can get at from the road.  I carry one pouch for "Storage Input" (replacing a magic hand mirror), and another for general resources, including more pouches for crafting materials, farm output, and such.  I also use them to distribute charcoal, nether wart, and essentia crystals among various farms.
I use other mods as well:  Twilight Forest and Mystcraft (their forums, cheat-sheet on their wiki), but those aren't directly relevant to Thaumcraft, just adding new dimensions to play with.  However, both provide a lot of resources:  Twilight's world has a much lower ground level (making gold and diamonds significantly more accessible), while Mystcraft gives you unlimited worlds to ransack for resources.  Both do provide Thaumcraft ores and nodes in their worlds.  Also, Twilight's world is effing gorgeous, with a series of boss-fights and other encounters available, while Mystcraft lets you design worlds more or less as desired, including biomes and materials supplied by other mods.
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• 3/29/2015

How Do You Make Nitor?

This wiki says "1 glowstone", when I throw some into a crucible, the bubbles change colour and nothing else happens. I throw a bunch in, some purple cloud floats up into the air. I throw even more in, flux goo pours out. How the hell do you make Nitor?
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• 3/20/2015

"Minecraft" and "Minecraft Mods" on Wikia

I just went poking around.  There are Wikias both for "Minecraft" and for "Minecraft Mods", but in both cases their modlists are mostly redlinked.  The latter has pages for some wikis which seem to be all about "what's in these mods".  In neither case did I see an obvious place to politely announce the reboot here. 
I do note that neither of them seems to be presenting the "Wiki Content" link in the topbar.
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• 3/17/2015

So, lots of new pages coming through.

Early on, I added brief pages for the aspects, and Riyshn and Leshyn are working on graphics for those, as well as a page for Energized Node, to go with my older page on Nodes.
Since then, I've been heavily raiding my prior work at Gamepedia, so far resulting in pages for Getting Started, Wands (also Wand cores, Wand caps, and Wand foci), the Crucible and Crucible Recipes, and a handful of item pages.
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• 3/14/2015

Restarting this wiki, plans and priorities.

So, plenty of work to do.  My inclination, as I've noted elsewhere, is not to bother with copying the Thaumonomicon into the wiki, but instead to proceed af follows:
1) Write pages with basic information (say, enough to orient somebody passing through) about items and whatever.
2) Add useful information to those pages that's absent or unclear in the Thaumonomicon
3) Set up a structure under Wiki Content for informational articles, and copy in whatever we can find.  A good place to start would be the articles from the Curse MC wiki, many of which I wrote.  (Note that we do not code an interwiki code for that wiki, apparently Curse/Gamepedia have been impolite to Wikia in the past.)
4) Fill in redlinks and update obsolete articles as we come across them.
5) In general, I'm inclined to prioritize getting the information in, over setting up fancy formats or templates:  We can always reformat the information as templates come online, or when we have time to make things look prettier.  Images would be nice, but lower priority than getting the information in.  Note that images are harder to update for new versions than text -- I've already deleted a few obsolete Thaumonomicon screenshots and aspect-combo images.  Videos should be a fairly late priority.
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• 3/11/2015

Rebooting the Wiki!

This wiki was abandoned by the prior admins, so I'm recruiting people to try and pick it up.  Old text needs to be updated to the new version, many entries need to be filled in. 
I'm thinking we use Wiki Content to collect top-level lists (especially for hintsheets and FAQ), eventually linking those to appropriate item pages and such.  There will be a lot of organizational work needed.
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• 1/8/2015

Who is the "founder" or other owner-type for this Wiki?

Are they still around?  Thaumcraft really needs a properly updated Wiki of its own (as opposed to glomming off FTB), but there needs to be someone who can do admin tasks.
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